XR DEVELOPMENT
Meta Immersive Debugger Now Available - For Devs And Non-Devs!
Hello everyone! Today, I’d like to chat a bit about a new, incredibly useful tool available for anyone currently developing experiences for Meta devices. I say anyone because this new tool...
Mixed Reality Utility Kit: Build Spatial-Aware Experiences In Unity
Hello everyone! Today, I'd like to share my experience testing and using Meta’s Mixed Reality Utility Kit (MRUK) features over the last few days. First of all, MRUK makes scene understanding...
Object Tracking For visionOS Is Here - But How Does It Work?
Today, I’d like to share my work from the last two weeks, which has been mainly focused on testing the major features released with Object Tracking and Object Reconstruction during WWDC 2024. I will be sharing the good, the bad, and the frustrating aspects…
Unity visionOS 2D Windows and Fully Immersive VR
Over the last few days, I've been testing 2D windows in Unity using their built-in visionOS platform, as well as fully immersive (VR) experiences. The 2D Window option available within Unity…
OpenXR With Magic Leap 2 - Unity Setup, Plane Detection, And Gaze Features!
In today's post, I'd like to talk a bit about the OpenXR tools now available for Magic Leap 2. And YES, you heard that right, Magic Leap is now migrating from their custom MLSDK solution to the…
My Experience With Cognitive3D VR/AR Analytics And SDK Integration For Unity!
Today, I'd love to share some insights about my experience with Cognitive3D VR/AR tools after testing their Unity SDK and dashboards for the last few weeks. But first, I'd like to get you somewhat…
XR Hands Custom Gestures Now Available!
Yesterday, I published a new video about the new Unity XR Hands package 1.4.0. In this version, we now have a new set of components that allows you to easily create custom hand gestures…
Meta Haptics Studio and Haptics SDK: Full Walkthrough
Today, I would like to share my experience using some of the new haptic tools released by Meta as part of their 60.0.0 release. These new tools allow you to easily design, test, and integrate…
Unity PolySpatial Play To Device For visionOS Development Is Here!
Today, we're going to take a look at Unity's PolySpatial Play To Device, a feature of the Unity PolySpatial tools released last week. This tool facilitates accelerated development through fast iteration…
Unity visionOS Platform Is Here! (PolySpatial MR Tools)
Today, I am pleased to announce that Unity has finally made the visionOS developer tools available to developers. I've been eagerly anticipating this, and I don't think it could have come…
Magic Leap 2 INPUT API Features (Controller & Head Pose)
Over the last few days, I've been learning how the Magic Leap 2 handles input for the controller, head pose, hand tracking, and lastly eye tracking. For now, let's focus on the controller…
Transitioning Between Realities: ML2 Dynamic Dimmer And Unity Setup
In most Virtual Reality devices today, the entire field of view is either completely dedicated to virtual content, where the physical world is not visible at all, or some type of hybrid version…
Quest 3 Mixed Reality With Meta Depth API - New Occlusion Features!
Today, I would like to introduce you to "Meta Depth API," which is part of Meta's Presence Platform tools and can significantly enhance mixed reality experiences by allowing digital objects to be occluded…
Getting Started with Apple’s Vision OS Development: RealityView Attachments, Systems, And Components!
Today, I am very excited to bring you video #2 and a post as part of my visionOS development series, where I walk you through the process of adding RealityView attachments, systems, custom components…
Unreal Engine 5 For Magic Leap 2 Is Now Available!
In today's video, we will cover how to compile Unreal Engine 5 from source. This will include discussing all the ML2 dependencies, developer tools, and environment configurations…
Getting Started with Apple’s Vision OS Development: Let’s Build A VisionOS App!
In today's post and video, I'd like to talk about my experience with building a visionOS application using Apple's native development tools. Yes, you heard that correctly, and no, it doesn't..
Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - New Big Improvements!
In today's post and video, I'd like to share my excitement and knowledge after reviewing Unity XRI 2.4.0 and Unity XRI 2.5.0, which are now available and both provide new and updated…
Tilt Five AR Glasses Development With Unity And Unreal!
In today’s post and video, we are going to take a look at Tilt Five’s AR Glasses, with a big emphasis on development. We'll cover how to set up the hardware, and we will be creating a small project…
Magic Leap 2 Remote Rendering With Unreal 5 And OpenXR
In today's blog, we're diving into Magic Leap 2's Remote Rendering features and how you can seamlessly integrate them with Unreal Engine 5. If you're as intrigued as I am about pushing…
AR Foundation With Meta Quest Support Is Here! (Unity Setup & Demos)
Today, I am very excited to talk to you about all the NEW AR Foundation features that Unity has added for Meta Quest devices. These features are provided through an experimental package called…