XR DEVELOPMENT
Meta Immersive Debugger Now Available - For Devs And Non-Devs!
Hello everyone! Today, I’d like to chat a bit about a new, incredibly useful tool available for anyone currently developing experiences for Meta devices. I say anyone because this new tool...
XR Hands Custom Gestures Now Available!
Yesterday, I published a new video about the new Unity XR Hands package 1.4.0. In this version, we now have a new set of components that allows you to easily create custom hand gestures…
Unity visionOS Platform Is Here! (PolySpatial MR Tools)
Today, I am pleased to announce that Unity has finally made the visionOS developer tools available to developers. I've been eagerly anticipating this, and I don't think it could have come…
Getting Started with Apple’s Vision OS Development: RealityView Attachments, Systems, And Components!
Today, I am very excited to bring you video #2 and a post as part of my visionOS development series, where I walk you through the process of adding RealityView attachments, systems, custom components…
Getting Started with Apple’s Vision OS Development: Let’s Build A VisionOS App!
In today's post and video, I'd like to talk about my experience with building a visionOS application using Apple's native development tools. Yes, you heard that correctly, and no, it doesn't..
Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - New Big Improvements!
In today's post and video, I'd like to share my excitement and knowledge after reviewing Unity XRI 2.4.0 and Unity XRI 2.5.0, which are now available and both provide new and updated…
Apple Vision Pro Hardware And Developer Tools - Unity Vs Native!
The Apple Vision Pro also provides potent WorldAnchors, which are truly revolutionary. All the complexity we've seen with other platforms, which require extensive coding, is completely eliminated…
Meta Scene Understanding For Richer VR Passthrough Experiences!
Today, we will be discussing how to set up Meta's scene understanding features in Unity. These features enable the creation of more complex and scene-aware…
Unity XR Hands Setup: Platform Agnostic Hand Tracking Features Are Here !
Unity quietly released a new XR package which allows you to use access hand tracking information from devices that support hand tracking, but does this work out of the box…
PICO 4 Development: How To Enable See-Through Features In Unity
Over the last few weeks I have been experimenting with PICO 4 features which led me to talk a bit about how See-Through can be enabled for any…
Meta Quest Pro Eye Tracking With Port 6 Touch SDK
Over the last few days I’ve been prototyping with the Meta Quest Pro eye tracking technology after its initial release with Oculus Integration v46 and I have to say that eye tracking…
XR Interaction Toolkit 2.3 New Features
Today we will be looking at a new version of the Unity XR Interaction Toolkit which brings new features such as poke, affordance system…
Interaction SDK Ray Interactions With User Interfaces
In today's video I walk you through how to setup VR ray interactions with a canvas including all Interaction SDK components…
Meta Interaction SDK Is Here !
The Interaction SDK will be a huge addition to anyone who wants to work with VR or Passthrough with Oculus…