XR DEVELOPMENT
Apple Vision Pro Hardware And Developer Tools - Unity Vs Native!
The Apple Vision Pro also provides potent WorldAnchors, which are truly revolutionary. All the complexity we've seen with other platforms, which require extensive coding, is completely eliminated…
ARCore Scene Semantics for Augmented Reality Development Is Here!
With the exponential growth of the Extended Reality (XR) landscape, Google's ARCore is pushing the boundaries of Augmented Reality (AR) development. One of the latest features that got me excited…
Exploring the New ARCore Features: Geospatial Streetscape API in Unity!
It's an exciting time in the world of Augmented Reality (AR). Google's ARCore, a platform for building AR experiences, has been a significant driver of innovation in the field…
What Is Google ARCore?
A very common question from developers today, who aren't familiar with AR, is what they can use for augmented reality development. Today, I would like to go over one SDK that can help developers…
ARCore Geospatial Creator With Unity
Today, I'm thrilled to share with you the latest offering from Google: the Geospatial Creator Tools, which are now available for Unity and Aero. In this post and YouTube video, I guide you through the process…
Meta Scene Understanding For Richer VR Passthrough Experiences!
Today, we will be discussing how to set up Meta's scene understanding features in Unity. These features enable the creation of more complex and scene-aware…
Unity XR Hands Setup: Platform Agnostic Hand Tracking Features Are Here !
Unity quietly released a new XR package which allows you to use access hand tracking information from devices that support hand tracking, but does this work out of the box…
PICO 4 Development: How To Enable See-Through Features In Unity
Over the last few weeks I have been experimenting with PICO 4 features which led me to talk a bit about how See-Through can be enabled for any…
PICO 4 Development: Unity Setup Guide !
In today's PICO 4 Unity video we will be covering the topics mentioned below to help you get your development environment ready with Unity. All the steps will help you get…
Meta Quest Pro Eye Tracking With Port 6 Touch SDK
Over the last few days I’ve been prototyping with the Meta Quest Pro eye tracking technology after its initial release with Oculus Integration v46 and I have to say that eye tracking…
XR Interaction Toolkit 2.3 New Features
Today we will be looking at a new version of the Unity XR Interaction Toolkit which brings new features such as poke, affordance system…
Interaction SDK Ray Interactions With User Interfaces
In today's video I walk you through how to setup VR ray interactions with a canvas including all Interaction SDK components…
Meta Interaction SDK Is Here !
The Interaction SDK will be a huge addition to anyone who wants to work with VR or Passthrough with Oculus…
XR Dev Tips - Experimenting AR Real-Time Motion Capture
About 1 year ago someone asked me if we could use iPhone A12 Bionic tech which enables body tracking to do motion capture…