XR DEVELOPMENT
OpenXR With Magic Leap 2 - Unity Setup, Plane Detection, And Gaze Features!
In today's post, I'd like to talk a bit about the OpenXR tools now available for Magic Leap 2. And YES, you heard that right, Magic Leap is now migrating from their custom MLSDK solution to the…
Unity visionOS Platform Is Here! (PolySpatial MR Tools)
Today, I am pleased to announce that Unity has finally made the visionOS developer tools available to developers. I've been eagerly anticipating this, and I don't think it could have come…
Magic Leap 2 INPUT API Features (Controller & Head Pose)
Over the last few days, I've been learning how the Magic Leap 2 handles input for the controller, head pose, hand tracking, and lastly eye tracking. For now, let's focus on the controller…
Transitioning Between Realities: ML2 Dynamic Dimmer And Unity Setup
In most Virtual Reality devices today, the entire field of view is either completely dedicated to virtual content, where the physical world is not visible at all, or some type of hybrid version…
Quest 3 Mixed Reality With Meta Depth API - New Occlusion Features!
Today, I would like to introduce you to "Meta Depth API," which is part of Meta's Presence Platform tools and can significantly enhance mixed reality experiences by allowing digital objects to be occluded…
Getting Started with Apple’s Vision OS Development: RealityView Attachments, Systems, And Components!
Today, I am very excited to bring you video #2 and a post as part of my visionOS development series, where I walk you through the process of adding RealityView attachments, systems, custom components…
Unreal Engine 5 For Magic Leap 2 Is Now Available!
In today's video, we will cover how to compile Unreal Engine 5 from source. This will include discussing all the ML2 dependencies, developer tools, and environment configurations…
Unity Interaction Toolkit 2.4.0 & 2.5.0 Versions Are Here - New Big Improvements!
In today's post and video, I'd like to share my excitement and knowledge after reviewing Unity XRI 2.4.0 and Unity XRI 2.5.0, which are now available and both provide new and updated…
Tilt Five AR Glasses Development With Unity And Unreal!
In today’s post and video, we are going to take a look at Tilt Five’s AR Glasses, with a big emphasis on development. We'll cover how to set up the hardware, and we will be creating a small project…
Magic Leap 2 Remote Rendering With Unreal 5 And OpenXR
In today's blog, we're diving into Magic Leap 2's Remote Rendering features and how you can seamlessly integrate them with Unreal Engine 5. If you're as intrigued as I am about pushing…
Apple Vision Pro Hardware And Developer Tools - Unity Vs Native!
The Apple Vision Pro also provides potent WorldAnchors, which are truly revolutionary. All the complexity we've seen with other platforms, which require extensive coding, is completely eliminated…
ARCore Scene Semantics for Augmented Reality Development Is Here!
With the exponential growth of the Extended Reality (XR) landscape, Google's ARCore is pushing the boundaries of Augmented Reality (AR) development. One of the latest features that got me excited…
Exploring the New ARCore Features: Geospatial Streetscape API in Unity!
It's an exciting time in the world of Augmented Reality (AR). Google's ARCore, a platform for building AR experiences, has been a significant driver of innovation in the field…
What Is Google ARCore?
A very common question from developers today, who aren't familiar with AR, is what they can use for augmented reality development. Today, I would like to go over one SDK that can help developers…
ARCore Geospatial Creator With Unity
Today, I'm thrilled to share with you the latest offering from Google: the Geospatial Creator Tools, which are now available for Unity and Aero. In this post and YouTube video, I guide you through the process…